Posts by EG
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1) Message boards : News : SSL Issues (Message 24356)
Posted 104 days ago by EG
Still going on here too Jon.....
2) Message boards : Number crunching : Server Status (Message 24344)
Posted 104 days ago by EG
We are all getting the same thing......
This has happened before........
Give it some time it will pass, the only question is how much time....
3) Message boards : Number crunching : Strange behaviors..... (Message 23926)
Posted 315 days ago by EG
Another update;

Tried another project and the same thing happened. Said try again later without even accessing the page.

Then, I noticed something when I looked at the log again.

The dates were all 1/1/08 1:17 in the PM.....

That is decidedly NOT 3/14/17 at 6 AM....

So I dig around in why the clock was so messed up. it wouldn't allow me to check and reset with the internet Time Server, so I manually reset it to correct time and date....

And it started downloading WU....

Still haven't figured out why the clock reset itself to the ancient times.... But it did make a difference in how boinc acts....

Seems to be settling in now, updates are back to 1 minute and it's filling the cache now at 20 wu's at a time.......

Will be keeping an eye on it though....

Very strange behavior....
4) Message boards : Number crunching : Strange behaviors..... (Message 23925)
Posted 315 days ago by EG
Another update, Boinc is telling me that it cannot access the scheduler for the project.

And the messages box is telling me it cannot access the internet or network.
Yet when I want to get to the message boards to type this, the link in boinc manager takes me right here. I guess it's lying to me.....
Going to try another project and see if it is a boinc issue or a collatz one....
5) Message boards : Number crunching : Strange behaviors..... (Message 23924)
Posted 315 days ago by EG
Hey, all of a sudden I'm getting unsecure site warnings from malwarebytes claiming that something is wrong with the site cert. it forces me to make exception in my security to connect.
AND...
The site has locked me down currently giving deferred communication for 2:26:05
With no clue as to why. (nothing unusual in the logs either)

So far it is limited to Blackhawk II so far.

Cant download any work even after upgrading to the newest and brightest boinc.

Is there something that can be done about this to fix it?

Update;

4 minutes later after a reboot, now it is refusing communications for 24 hours....
Still only on this machine Blackhawk II

Something is definitely funny....
6) Message boards : Number crunching : Your best result so far? (Message 23907)
Posted 325 days ago by EG
Just want to make sure this doesn't get bumped off the recent high steppers page before it can be added to the alltime page.

2760 3179389980591125407167 Sakhalin_Cat [Sakhalin Russia] 2017-02-16 01:25:22
7) Message boards : Number crunching : Your best result so far? (Message 23899)
Posted 332 days ago by EG
I checked the page "Recent High Steps" and found a number, that is higher than the current record of 2739 steps by EG:
2760 steps for 3179389980591125407167 on 2017-02-16 01:25:22
The result was found by the user Sakhalin_Cat [Sakhalin Russia].

P.S.: I noticed this during the search of my own record* in the "Today's High Steps" list when I scrolled down to the "Recent High Steps" section.
My reaction was "Wow, a new record after over 3 years!" and wondered, why there was no mention in the Highscore list or the forum
and so I thought, that I should post it here since this thread seems to be the most fitting one.

*2486 steps for 3206605348577391496007 on 2017-02-25 18:33:47


We've had a couple that approached my high steps a few weeks ago (2729) And we knew it was coming. Basically the all-time high steps depends on observant users reporting...

Congrats Sakhalin_Cat! Our new all time high stepper!

2760 3179389980591125407167 Sakhalin_Cat [Sakhalin Russia] 2017-02-16 01:25:22

At the current size of the numbers being crunched, it might take another three years to reach another high steps record...
8) Message boards : Number crunching : To SLI or not... (Message 23885)
Posted 336 days ago by EG
Sli and Xfire add nothing and has been known to cause problems...
9) Message boards : Number crunching : upcoming challenge "A Valentine Col*latzion for Moon*" (February 10-17): 16 teams -> enough WUs available ? (Message 23849)
Posted 348 days ago by EG
Pretty darned late notice....
10) Message boards : News : Invite Code (Message 23751)
Posted 372 days ago by EG
Hello when I want new work, server wrote me : When conventient, remove this project, then add https://boinc.thesonntags.com/collatz
When I remove and attach to project again, project donĀ“t accept me. Why?


Restart Boinc, failing that, reboot the machine.

You need to clear the old cert out of your machines cache.
11) Message boards : Number crunching : Optimizing Collatz Sieve (Message 23706)
Posted 380 days ago by EG
.........

I ran 2 Tasks Per GPU all last year with the above times but now you really cannot do this anymore, What a Bummer.

Where do I put this at?

verbose=0
kernels_per_reduction=48
threads=8
lut_size=17
sleep=0
cache_sieve=1
reduce_cpu=0
sieve_size=30


You paste that into the two ****.config files contained in the collatz project directory and save it as a pure ascii text file.

Put it in both, and then I would ditch the app_config file as you won't need it anymore.
Running a single WU will run faster on AMD hardware than running two.
12) Message boards : Number crunching : Longer Sieve WUs (Message 23684)
Posted 384 days ago by EG
Have you tried running the micro collatz WU's

You should be able to switch over to them in your configuration preferences page on the site.

They are much smaller.
13) Message boards : Number crunching : Badges (Message 23666)
Posted 390 days ago by EG
Thanks guys,

You know, I was thinking, we could always use this one in place of 1 billion titanium....

No Sprite 1 Billion points.

Looks like it would fit the schema better.

The sequence would then look like this upon reaching 1 billion....

0 sprite 1 Billion points
1 Sprite 2 Billion points.
2 Sprites 5 Billion points.
3 Sprites 10 Billion points.
4 Sprites 25 Billion points.
5 Sprites 50 Billion points.
6 Sprites 100 Billion points.[/img]

I think I like this better.
14) Message boards : Number crunching : Badges (Message 23653)
Posted 391 days ago by EG
Ok I've got a new set of badges proposed for your consideration....

Bronze 100 Thousand points.
Silver 1 Million points.
Gold 2 Million points.
Amethyst 5 Million points.
Ruby 10 Million points.
Sapphire 25 Million points.
Emerald 50 million points.
Onyx 100 Million points.
Jaspar 250 Million points.
Jade 500 Million points.
Titanium 1 Billion points.
1 Sprite 2 Billion points.
2 Sprites 5 Billion points.
3 Sprites 10 Billion points.
4 Sprites 25 Billion points.
5 Sprites 50 Billion points.
6 Sprites 100 Billion points.
Collatz Whirlwind 200 Billion points.

I hope you like them......

Tell me what you think.
15) Message boards : Number crunching : Badges (Message 23652)
Posted 392 days ago by EG
I love the use of the fractal as a badge. I was amazed by Gibson Praise's post that there are other fractals that can be used.

I'd like to propose a version of CSG's badge system here:

x colors by y fractals

We could have 7 colors with 3 fractals or 5 colors with 4 fractals (my preference) or whatever Slicker wants. CSG increments color before theme - I think the theme should increment first. Otherwise you do masses of work only to end up with a bronze badge. This is similar to the monkey system at Goofyxgrid where stars are added until you progress to the next color.

My proposed progression is thus:
Bronze Fractal 1
Bronze Fractal 2
Bronze Fractal 3
Bronze Fractal 4
Silver Fractal 1
Silver Fractal 2
etc etc etc


CSG (community science grid) as a grid project has multiple different projects running all at the same time. That is why the different themes, such doesn't work here.
Goofyxgrid is the same situation, with 4 different versions of the project running. Although Goofy Grid has implemented a rank system with the stars.

We have one single project working here, multiple different badges systems is impossible to make work... (but ranks are another thing) as readily demonstrated by the current (temporary) system now in place.

My idea is to keep the original badges, add one to it, then create the new set using not only color to separate them but shape and fractal. In fact the fractal could be used to denote ranks.

Much simpler to manifest for a single task, linear project such as this one.
16) Message boards : Number crunching : Optimizing Collatz Sieve (Message 23648)
Posted 393 days ago by EG
Better leave tasks as they now. Bcz very long tasks 1-2 hrs or more not so good: if some error appers or interuption - you loose a lot of time and points, also very long task will heat up gpu (short tasks allow to chill gpu between them 2-3 sec gives arround 10 degree T lowering).


+1!

Absolutely agree, the longer the WU's crunch the longer the lost time if one just happens to error out.

One of the reasons I do not do GPU projects with WU's that take longer than an hour.
Way to much lost power and efficiency.
17) Message boards : Number crunching : (Re)Connecting through BOINC on Android (Message 23631)
Posted 396 days ago by EG
The old security cert is probably cached on your device, I would uninstall and reinstall the latest boinc for your machine...

Then try to reconnect.
18) Message boards : Number crunching : Longer Sieve WUs (Message 23625)
Posted 398 days ago by EG
For the last two days I was getting WU's that took 12.5 minutes to run giving approx 28,000 in credit. A direct 8x size increase from the previous 90 second WU's. with a proportional 8x credit increase per WU.

For the last couple of hours now, I'm getting WU's that run twice as long as that, 25 minutes for approx 37,200 credit per WU.

Basically an x16 WU 16 times more work than a 90 second WU.

That's a reduction in credit on average of 15,700 per WU.

What's happening there?

A 20% reduction in credit per longer x16 WU.

More work for less credit?

Nevermind, I found the problem. 32 bit WU's!

I didn't have the .config file set up for 32 bit WU's so when it started issuing them the WU crunch time of course doubled cause the client wasn't configured for them.

MY BAD, SORRY.

But it serves as a good reminder to make sure we have the .config files properly set up....
19) Message boards : Number crunching : Badges (Message 23607)
Posted 400 days ago by EG
Maybe something like this would work....

200B - 0 (if we are all still around by then)
100B - 0
50B - 0
25B - 0
10B - 2
5B - 11
2B - 26
1B - 89
500M - 133
250M - 256
100M - 693
50M - ????
25M - 2326
10M - ????
5M - 3419
2M - ????
1M - 5858
100k - 10035
"Unranked" - 38730
20) Message boards : Number crunching : Longer Sieve WUs (Message 23603)
Posted 400 days ago by EG
Well, I hope today's credit totals are an aberration from the changeover, cause everyone did 33% less than they did yesterday.

The larger WU's should be in full swing about now.....


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